Loading Linux images over UART (uClinux)
This article explains how to load images to the target over UART in U-Boot. Keep in mind that loading via a serial port will take quite a long time (minutes per file!) due to the low speeds (limited to 115.2 Kps). That said, for embedded designs that do not provide an Ethernet port it may be the only reasonable development and software manufacturing option using U-Boot and uClinux.
Using the STM32H7 SOM board, you connect to the target serial console available on the P1 connector on the baseboard. Assuming you connect to a Linux PC host, on the Linux host the STM32H7 serial console will be visible as a /dev/ttyUSB
x device. The U-Boot and Linux software configures the console for 115.2 Kps operation.
There are various serial communication tools available for Linux, the most popular perhaps being kermit
. kermit
is a very powerful tool that can be run in interactive mode or controlled by a script. There is abundant documentation on kermit available in the Internet, if you require details.
The download procedure is based on the loadb
command provided by the U-Boot command interface. loadb
implements a download capability over UART using the kermit protocol and has the following synopsis:
loadb [<load_address> <baud_rate>]
If you do not specify a load address, then the value will be taken from the loadaddr
environment variable. On the STM32H7 SOM loadaddr
is set as follows, placing the download buffer into SDRAM:
STM32H7-SOM U-Boot >print loadaddr
loadaddr=0xD0C00000
If you do not specify a baud rate, then the speed the console is currently running at will be used (set to a default value of 115200 on the STM32H7 SOM).
Once the transmission using loadb
finishes, the file will be in memory at the specified load address. The loadaddr
environment variable will automatically be set to the address the loadb
command used. The filesize
environment variable will automatically be set to the number of bytes transferred during the load operation.
Then you are free to do whatever you like with the loaded image. You can boot Linux from the image (assuming it is a Linux uImage file), copy it to some other place (for instance, on-module Flash), display the memory, etc.
To automate the download procedure, you might want to put a desired sequence of interactive steps involving interactions with the U-Boot command interface on the target and kermit
on the host into a shell script. For instance, here is a sample script to download a Linux bootable image (rootfs.uImage
) to SDRAM and boot Linux from it:
$ vi uartboot.script
#!/usr/bin/kermit
set port /dev/ttyUSB0
set speed 115200
set carrier-watch off
set flow-control none
set prefixing all
echo {loading uImage}
PAUSE 1
OUTPUT loadb ${loadaddr} 115200\{13}
send rootfs.uImage
INPUT 180 {\{13}\{10}STM32H7-SOM U-Boot > }
IF FAIL STOP 1 INPUT timeout
echo {running kernel}
PAUSE 1
OUTPUT run addip; bootm\{13}
c
Copy the sample Linux image (rootfs.uImage
) from the Emcraft software distribution to the host directory you will be running the shell script from.
Then run the script to download the image to the target via UART and boot Linux from it:
It will take 15+ long minutes to download the image at 115.2Kps but finally it will get to the target and Linux will boot from it: